Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
When mastermage learned all secrets of the world, he becomes a Guru. Guru is probably the most effective unit in the era. He is powerful and he regenerates himself. During defence, he creates an ice statis which is the best protection ever seen.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Mastermage |
---|---|
Advances to: | |
Cost: | 999 |
HP: | 70 |
Movement: | 6 |
XP: | 100 |
Level: | 4 |
Alignment: | neutral |
ID | I8 enlightened-Guru |
Abilities: | leadership, regenerates |
light touch arcane | 11 - 2 melee | magical | |
seal impact | 15 - 4 ranged | magical |
Resistances: | |
---|---|
blade | 10% |
pierce | 10% |
impact | 10% |
fire | 30% |
cold | 30% |
arcane | 30% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 3 | 20% |
Coastal Reef | 1 | 50% |
Deep Water | 1 | 50% |
Flat | 1 | 50% |
Forest | 1 | 50% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 99 | 20% |
Mountains | 1 | 50% |
Mushroom Grove | 3 | 30% |
Sand | 1 | 50% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |